A complete command-line historical mystery running in the browser through a compiled C and WebAssembly runtime.
Clay Hollister is a text-driven investigation set in Gila City, New Mexico Territory, in 1858. The complete campaign runs as a compiled WebAssembly application with its gameplay and story systems authored in C.
The public release uses an 80-column amber terminal, Prestige Elite Bold type, deliberate 600-baud transmission pacing, keyboard command history, transcript review, and local browser saves. The presentation is flat and filter-free, with no gameplay audio.
Only the compiled browser runtime is published. The C source, headers, tests, narrative production files, build tooling, and repository history remain private.
The game requires a desktop or laptop browser with a physical keyboard.
The public release uses an 80-column amber terminal, Prestige Elite Bold type, deliberate 600-baud transmission pacing, keyboard command history, transcript review, and local browser saves. The presentation is flat and filter-free, with no gameplay audio.
Only the compiled browser runtime is published. The C source, headers, tests, narrative production files, build tooling, and repository history remain private.
The game requires a desktop or laptop browser with a physical keyboard.